Fantastic platformer. Hard as nails and I'm sure a lot of people will stop playing pretty early on because of that, but well worth playing to the end. Controls feel very nice at the end. At first I was frustrated with the lack of movement options, but by the end, it all flows very smoothly.
A couple small notes:
- There are a few times were you have to squeeze through a 1 unit tall hole at the top of the screen. This is very difficult to do and not in the good difficult kind of way. If you're going to have a platform near the top of the screen, please leave at least 2 units of open space above it or remove collision on the ceiling.
- Near the beginning there is a jump that you NEED to use coyote time to make. Coyote time should be used as a helping hand, not a game mechanic in my opinion. Making your jumps require coyote time is the same level of frustration as if you didn't have coyote time at all.
- I love how quickly you respawn after dying, but when you have checkpoints right along the edge of the screen, you'll immediately run to the previous screen if you were holding left when you died. Maybe disable movement if you're holding left or right when you respawn?
- When sliding down a wall, if I press dash, I expect it to dash away from the wall. It's awkward to have to quickly switch which direction I'm holding before pressing dash.
- There was some wonky movement when attempting to jump in tight corridors. At one point you have to fall down a spikey shaft, but pressing double jump while falling down the shaft will cause you to jump at an angle as if you were jumping off a wall even if you weren't touching a wall.
- I got (what I assume to be) a graphical glitch where after I got the double jump, all of the sprites turned black and white. Here's a picture.
At first I thought this was going to be just another rage inducing, difficult as nails platformer, but it turned out to be pretty damn satisfying to complete. Loved this game. Great job and thanks for making it!