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A jam submission

GrowthView game page

a short platforming adventure about learning from and overcoming your faliures
Submitted by Amirave — 1 hour, 50 minutes before the deadline
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Growth's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1123.9413.941
Simplicity#1883.9413.941
WOWIE!#2053.4123.412
Fun#2283.4713.471
Sound#2733.2353.235
Topic#5512.8242.824
Creativity#6282.7062.706

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Celeste Classic on Pico 8

Credits
can you just scream instead of saying my name

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Comments

Submitted(+1)

Cool game! I enjoyed the visuals and overall feel of the game. I haven't seen any other Pico-8 games from this jam yet, so that's really cool within itself. The music and sound effects were nice too. I enjoyed the little puff of smoke the character did when jumping. Overall a quality game!

Submitted(+1)

nice game, reminds me of Celeste. only problem is the hard level but i might just be bad. and the controls. it just seems a bit weird to jump with Z and not up arrow that is common in these types of platformers but its a small nit-pick really.

Submitted (1 edit) (+1)

Really nice game! I like Celeste too. Also the PICO-8 versoin. Only problem is: the level desigh is so hard and unapologetic, that I couldn't even get to have the dash. Which is a shame, cuz that's the best ability in the whole game!

Aside from that, this is a really nice fan game! I like it a whole bunch!

Also, if you played my game too, that'd be super duper apreciated! https://theothetorch.itch.io/blue-insides

Submitted(+1)

With the music you use, we can't think of any else inspiration but Celeste. The controls feels good. And as Celeste is way too hard for me. Though I can tell this is a good platformer, but too difficult for me too see where the "Failure is progress" resides. Great job anyway.

Submitted(+1)

Great job, i'm not good enough to beat the game but i can see the quality of the level design and aesthetic even if i didn't finish it ! 

Submitted(+1)

Fun, but just as hard as Celeste, or maybe even harder haha :P Cool visuals! I liked the animation when you die :) Nice job!

Submitted(+1)

awesome game bro , i died a million times and didn't get bored of it, and i have not win that level yet

keep going the good work

Submitted(+1)

Really solid platformer, cool animations and fun movement! Very slippery though, I gave up after about 20 tries on the level with the two spikes on each side of the yellow platform

Submitted(+1)

Fantastic platformer. Hard as nails and I'm sure a lot of people will stop playing pretty early on because of that, but well worth playing to the end. Controls feel very nice at the end. At first I was frustrated with the lack of movement options, but by the end, it all flows very smoothly.

A couple small notes:

- There are a few times were you have to squeeze through a 1 unit tall hole at the top of the screen. This is very difficult to do and not in the good difficult kind of way. If you're going to have a platform near the top of the screen, please leave at least 2 units of open space above it or remove collision on the ceiling.

- Near the beginning there is a jump that you NEED to use coyote time to make. Coyote time should be used as a helping hand, not a game mechanic in my opinion. Making your jumps require coyote time is the same level of frustration as if you didn't have coyote time at all.

- I love how quickly you respawn after dying, but when you have checkpoints right along the edge of the screen, you'll immediately run to the previous screen if you were holding left when you died. Maybe disable movement if you're holding left or right when you respawn?

- When sliding down a wall, if I press dash, I expect it to dash away from the wall. It's awkward to have to quickly switch which direction I'm holding before pressing dash.

- There was some wonky movement when attempting to jump in tight corridors. At one point you have to fall down a spikey shaft, but pressing double jump while falling down the shaft will cause you to jump at an angle as if you were jumping off a wall even if you weren't touching a wall.

- I got (what I assume to be) a graphical glitch where after I got the double jump, all of the sprites turned black and white. Here's a picture.


At first I thought this was going to be just another rage inducing, difficult as nails platformer, but it turned out to be pretty damn satisfying to complete. Loved this game. Great job and thanks for making it!


Developer (1 edit) (+1)

thank you so much for the feedback! i learned a lot

also the black and white ending is not a glitch, i just thought it would look nice (:


edit: i updated the game  (: i moved all the 1 wide corridors at the top a few blocks down, improved the wall jump and fixed all the jumps that require abusing coyote time and the checkpoints near the wall. i genuinely think that the game is more fun now, thanks for your feedback!

Submitted(+1)

I added your game to my list of favorites from the jam here. Check it out if you want to try some other great games!

Submitted(+1)

Really nice :)

Submitted(+1)

nice game !! :) I really liked the movement- it feels so smooth. also death animation is so great

i didn't really know what to do at some point (maybe at the 3rd or 4th level)- jumped out of platforms and tried to go up but couldn't. but indeed is such a fun game :)

Developer(+1)

thanks! i tried out your game too and its very fun (:

Developer

amazing game!!1!!!