I loved this! I am also shocked that somehow I wasn't the only person to make a cooking game where you feed people to monsters. I played this for way longer than I originally planned. It would be nice to have a win state or increased difficult in a future version because I think I could have kept going indefinitely. The ratio of monsters to people makes it pretty easy to forget about everything else and just serve up the humans. Loved it! I hope to see more from you in the future.
Viewing post in Night at the Beastro jam comments
Hahaha no way! (I'd check it out and rate-for-rate but because I'm not the primary developer I can't, boo!)
We made it all one level for "Failure is Progress", so you still 'win' because you are making customers happy (and the more who leave happy the higher your score is) but you still fail because, in the end, you have to feed all the customers and furniture to the monsters! We intended for it to be a funny, ironic ending, and I would have loved to seal the deal with some ending graphics, but we ran out of time for a full illustrated epilogue.
Glad you enjoyed it!