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(+1)

Yes I agree with the UI elements, I couldn’t figure out how to have them not change or mess up when exporting to WebGL though, that’s something I got to learn.

Thanks for the feedback :)

Here is a tip that could be helpful if I understand correctly, make sure those UI objects/elements are the size you want them to appear over your gameplay and then anchor them to the appropriate corners of the canvas in the inspector, then they should be more responsive. I took my game down and reuploaded before the deadline because of this. Sorry if you already knew! lol and good luck! :)

(+1)

That might be it. I usually create a panel and use the shift + alt transform function to stretch it to the size of the screen and then change the padding. Thank you!