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(+2)

Really nicely presented game. Visuals, feedback, music, style etc etc. All really nice.

Unlike others I was into the character controller movement. Felt nice to me.

Only gameplay complaint is that sometimes it was hard for me to tell which layer I was in when falling. In theory I should know anyway because I should be planning ahead when I fall into spikes, but still it caught me out a few times. I think the blur is not enough. Changing the other layer to black and white would work for example, although it might spoil the style.

In terms of topic, I think it's a bit muddled. Some killing actually kills me (falling into pits), some killing doesn't kill me (arrows); therefore it's not killing so it might as well be a "dimensional portal". I did enjoy when you played with that by having an arrow send me to my death by fall.

Thank you for the critique and kind words!

Yea I plan on making the layers have a bigger difference in hue, so it will be more clear, tho I like the confusion. I don't want to eliminate it - just hinder it down a bit.

Agree about the topic, I wanted the player to make choices about when to get hit. So you want to avoid getting hit by the arrows in some parts so you won't fall in the pit. but you want to hit them at some points. Thing is, what I have is more of an introduction than the actual game I planned, since I ran out of time.

Thanks again <3