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Thank you for the critique and kind words!

Yea I plan on making the layers have a bigger difference in hue, so it will be more clear, tho I like the confusion. I don't want to eliminate it - just hinder it down a bit.

Agree about the topic, I wanted the player to make choices about when to get hit. So you want to avoid getting hit by the arrows in some parts so you won't fall in the pit. but you want to hit them at some points. Thing is, what I have is more of an introduction than the actual game I planned, since I ran out of time.

Thanks again <3