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(+1)

Cool game, I like hard games and it is indeed one.

I would say - maybe when resetting, have the player input start the timer. The game is super tight on the timer, so losing hald a second is huge. 

Good job!

Thanks a lot! :) The timer does actually start with player's input, you can stay in one place after reset for an eternity and the timer won't start the countdown.

Yea, I but most of the time I held the button before the timer went off. This caused the timer to begin when I was moving into the previously held direction.

You need to ignore the current input, and start when there is a new input.

Heh, I'm not sure what to do, since I tried doing that at first, but then it was really frustrating to push "R" to reset a level and then have to push a motion key again. I'm sure you're correct and I need to do something about it, though. Hmm, maybe an input reset should only be triggered by time running out, but not the manual reset?

Yes, yes. When the timer is done just ignore the current input. Then on the next key down you start it again.

(+1)

Thank you for this valuable feedback!
I've just tried this out and it works like a charm, but I realized that this is actually already in the game. ^_^
The input reset just doesn't work in the browser version of the game. :)