Cool game, I like hard games and it is indeed one.
I would say - maybe when resetting, have the player input start the timer. The game is super tight on the timer, so losing hald a second is huge.
Good job!
Heh, I'm not sure what to do, since I tried doing that at first, but then it was really frustrating to push "R" to reset a level and then have to push a motion key again. I'm sure you're correct and I need to do something about it, though. Hmm, maybe an input reset should only be triggered by time running out, but not the manual reset?