Thanks a lot! :) The timer does actually start with player's input, you can stay in one place after reset for an eternity and the timer won't start the countdown.
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Heh, I'm not sure what to do, since I tried doing that at first, but then it was really frustrating to push "R" to reset a level and then have to push a motion key again. I'm sure you're correct and I need to do something about it, though. Hmm, maybe an input reset should only be triggered by time running out, but not the manual reset?