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I don't know how I feel about the game. At first I thought it was interesting and expecting a good story but the ending I felt was kind of abrupt.  I was expecting a puzzle platformer but the puzzles were very short and simplistic. I feel as though the game didn't need the death mechanic, it feels like it was put in as an afterthought for the games theme. I don't know if the game had another ending that you could get with less deaths, but I don't think the gameplay warranted a 2nd playthrough.

On the plus side of things you did take the opportunity to juice up the platforming, the squishy character felt very good to control, I didn't mind the momentum that much, and the graphics look  very nice. You took some time making some nice atmosphere.

Unfortunately I have to agree with you, mostly because I was running out of time. I had twice as much dialogue to make a fuller story / semi-lore, but then I thought it was boring and instead of adding a skip button (as someone in this comment section already suggested) my dumb ass decided to just delete half of the dialogue making it feel superficial. Same about the puzzles, I would have had many more chances of designing much more interesting puzzles if I had separate key "layers" (for example a blue key opens blue locks etc etc) for example, but since I was again, running out of time, I decided to just stick with what I had already got (probably a bad idea) and only after that I noticed that it gave me really few possibilites to make interesting levels. But hey, at least you liked the atmosphere, I'm glad :D thank you for your comment, receiving such detailed and honest feedback means a lot to me :D

Thank goodness, I felt as though I was coming across as too negative and I wasn't sure how you would respond. I understand that these game jams have to be done in a short time frame and you and I both had to make huge sacrifices during development. I'm not to big into self promotion but If your interested I also made a puzzle platformer for the jam.