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Unfortunately I have to agree with you, mostly because I was running out of time. I had twice as much dialogue to make a fuller story / semi-lore, but then I thought it was boring and instead of adding a skip button (as someone in this comment section already suggested) my dumb ass decided to just delete half of the dialogue making it feel superficial. Same about the puzzles, I would have had many more chances of designing much more interesting puzzles if I had separate key "layers" (for example a blue key opens blue locks etc etc) for example, but since I was again, running out of time, I decided to just stick with what I had already got (probably a bad idea) and only after that I noticed that it gave me really few possibilites to make interesting levels. But hey, at least you liked the atmosphere, I'm glad :D thank you for your comment, receiving such detailed and honest feedback means a lot to me :D

Thank goodness, I felt as though I was coming across as too negative and I wasn't sure how you would respond. I understand that these game jams have to be done in a short time frame and you and I both had to make huge sacrifices during development. I'm not to big into self promotion but If your interested I also made a puzzle platformer for the jam.