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Would be great if the flame can permanently lit up the area you died previously, I guess it fits the theme better :)

Yeah, I was debating whether to implement it that way. The problem I had with completely lighting up the area was it felt like there was 1, no extra feedback on where the player was and it kinda changed the atmosphere, and 2, I felt like it made more sense for your previous life to have a different brightness as your current one, as light should probably fade over time, right? Although, I think I could've changed it to be a little brighter than the semi-darkness just to tell you "Oh, this is where you died". Anyway, thanks for the suggestion!