I think Chrombook is using Linux system? You might check the linux save data path ($XDG_CONFIG_HOME/unity3d/ or $HOME/.config/unity3d/)
RainbowHell
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I finally beat the game, here are my thoughts for your full game.
- I feel like the game would benefit from leaning more into the idle game. Consider adding more controllable interactions to the game, things like being able to choose where to drop, punch the player with mouse, or give the player a chance to maneuver the position again might help, as 95% of the current game time is about me sitting in front of the PC watching something repetitive.
- Add abilities (depends on the development direction, it can be either passive or active abilities), for example, chain attacks, health absorption, attack range increase. As the current game flow doesn't have any variation from the start to the end.
I get the idea that you wanna make a game that needs to escort as many goblins as possible, but I think there won't be any differences even if you let the other 9 goblins suicide in the current state. You can try setting up the level which needs multiple goblins to pass, such as putting a bunch of switches that need multiple goblins to turn it on. You can also put some cliffs before they reach the switches so that the player needs to be careful not to lose too many goblins.
The game is a bit easy where you don't need to drop your battery, or even attack them to pass the level. You can simply walk past them unless they are directly blocking the way to the electricity room (especially the final level). Overall, the game has pretty solid game mechanics but needs polishment on level design.
The game's music is awesome and the art is pretty soild. One thing on the movement can be improved is that it shouldn't have any acceleration, it feels like I'm controlling a car on ice and as it is a pain in shoot-em up game.
You can also add a progress bar indicates when will the player meet the boss.
Solid idea & gameplay, giving the character two ways to interact with the spikes is creative. If possible, I'd recommend adding the third character where you can do the reverse as the blue and red do (which means, the new character touches the blue brick can restore it to a spike, and it can also restore a disappeared spike destroyed by red) so that the player doesn't have to restart if getting stuck.
Great & creative idea, I've seen many platformers where your corpses will do something, but I've never expected the corpses can be picked up and hold it in a different pose.
One problem I found so far (it may not be a problem that needed to be fixed, it can be a trick) is that the corpses you picked up can trigger buttons through walls, which means you can safely trigger all buttons in the section when you need to climb up.