Thank you for you kind words and for taking the time to leave us feedback. Yes, there are a couple of problems with how the scare mechanic is currently implemented: its range is random between a min and a max value every time it's triggered. The crystal will also block enemy movement even when they're scared. Those can lead to a janky experience with the scare ability. Wondering if keeping the range fixed and adding some visual to indicate the range would help here. Thanks again :)