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808GG

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A member registered Jul 13, 2019 · View creator page →

Creator of

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Placing down walls and traps felt satisfying. Could use some more gameplay variety. Also I got softlocked as well (see image).

Cute game, I liked the art. The scramble to get out of the cave was fun.

Cute game, I liked the art. The scramble to get out of the cave was fun.

Which platform?

I find the tweak-run-watch loop engaging. Some more direct agency would be cool, but I think much more important is that the effects of the buy/tweak phase on the run phase are really obvious.

Made me think of Loop Hero btw.

This is a really interesting game.

I didn’t feel like I had much agency; just kind of trying things and clicking to see what happens

I don’t think you implemented pressure here, but I’m not 100% sure.

It looks sophisticated, and I found it interesting.

This is a really interesting game.

I didn’t feel like I had much agency; just kind of trying things and clicking to see what happens

I don’t think you implemented pressure here, but I’m not 100% sure.

It looks sophisticated, and I found it interesting.

I had a bit of fun with this one.

Pressure is interpreted a bit superficially: It’s the dressing more than the gameplay.

The loop seems cool but it takes a long time to build up the numbers.

I like how this game rewards curiosity. I clicked around and was able to find out how to play intuitively.

I had a bit of fun with this one.

Pressure is interpreted a bit superficially: It’s the dressing more than the gameplay.

The loop seems cool but it takes a long time to build up the numbers.

I like how this game rewards curiosity. I clicked around and was able to find out how to play intuitively.

  • Very cool lore and atmosphere here. I especially love the sound design.
  • I didn’t find the “event” where I selected between two choices to have any impact on the gameplay. I’m a goal-oriented/mastery player, so I wish there were a way to skip them or have them go faster if they did offer some impact on gameplay.
  • The loop is decent but I wasn’t sure if I was playing a roguelite or not. I was dying and unlocking things but not progressing fast enough to know if my slow progress was a skill issue or a meta-progression issue.
  • Very cool lore and atmosphere here. I especially love the sound design.
  • I didn’t find the “event” where I selected between two choices to have any impact on the gameplay. I’m a goal-oriented/mastery player, so I wish there were a way to skip them or have them go faster if they did offer some impact on gameplay.
  • The loop is decent but I wasn’t sure if I was playing a roguelite or not. I was dying and unlocking things but not progressing fast enough to know if my slow progress was a skill issue or a meta-progression issue.

‘To understand recursion, you must first understand recursion’

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Yeah, it looks like it is related. The Godot team is usually pretty good at fixing bugs like this. And to be fair, Godot 3 is the LTS (long-term support) version and I’m pretty sure it has none of these issues. We just wanted to play with Godot 4, the “latest and greatest”.

We added a Linux build for you to download. See if it works for you and let us know, please.

Sorry about that. We’re using Godot 4 and there’s a known issue with slow loading on FF/macOS. Not sure about Linux. Hate to ask, but can you try Chrome or a Chrome-based browser?

This is beautiful. Well done.

Thank you :) Well, the song lyrics were actually created by ChatGPT.

I really liked this game. Had a lot of fun playing it. Couldn’t quite beat the last boss, but I only tried a few times. Good job.

Ridiculous, juicy, and lots of fun while it lasted.

Cool premise: I liked how I was giving something up to gain something. I wish I knew exactly what I was giving up and what I was gaining though. It wasn’t clear from the icons. I had a lot of fun playing this one. Well done.

Loved the game feel for this one. Crunchy audio and good screen shake. Just felt good to kill these baddy bads. Wasn’t sure what the goal was nor was it clear how much health I had. Well done overall.

That was fun to play.

Lots of fun. Thank you :) Good work.

I had a lot of fun playing this one. It’s a bit tough to keep track of what weapon you’ll use in the middle of the action. Good presentation and nice, crunchy feel. Good work.

I had fun with this one. Liked the presentation and the chill vibe. And some of the puzzles had me working on them for a bit. Good work :)

I really liked the presentation for this game. Really charming. Thank you for making it :)

I liked the art and the music. And I liked the dodging part of the game. I didn't quite understand how to progress. Really good work for a first game. Keep going :)

Fun little game, and very well presented. Good work :)

Thank you :)

Excellent little game. Had to play it to the very end. Nice art and music, and simple concept. Well done.

The Torch  🔥! Thank you! I played Blue Insides and left a rating and a comment, so how about that?

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Very tight. Not much to it but it looks good and controls well. 

Really cool and it's awesome that you made this by yourself. I found that it dragged on a bit since it was only one enemy type and only one tower type. Still, one of my favourites for the jam so far.

Thank you, Nanto! Well you can use your ghost scare ability to push enemies away from the crystal and into towers. It's not presented in the most intuitive way though, so I can understand why you would miss that.

Thank you, Toaster with the Most-er! There is definitely room for tuning the core loop, the progression, and the difficulty curve. Lessons are being learned, thanks to wonderful feedback from people such as yourself :)

Thank you kindly :) Yes it was tricky to show the feedback when the player is hit in a way that works with the rest of the game in the limited time of the jam. But hey, every jam you learn a little more, so may be next time ;)

Thanks :)! I wonder if the variety of enemies and player abilities contributed to your experience of levels dragging on.

Thank you :)! Yeah for sure. We'll definitely do our best to add a tutorial in our next jam game. Thank you for taking the time to give us feedback :)

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The concept is quite cool. It would have been nice if movement was a bit smoother, and if it was a bit more clear what characters were meant to do and what abilities they had. I'd say include a tutorial but we didn't really have time to do a tutorial in our game  😅 I think you can develop this concept into something really awesome.

Thank you, good doctor! Awesome feedback! I agree with you on all counts. You have a good eye for detail. Thank you  😊

Thank you  🙂 I definitely agree that making the damage states more prominent would be helpful feedback when playing.