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(+2)

It's a cool idea, and looks great. Having background ambience instead of music was a good call, I think. It fits the general atmosphere.

It's super hard though. Maybe make the collision boxes smaller? The character dies if he's anywhere near the base of a spike, which feels a bit harsh.

I'm sad to say I completely failed to learn from my deaths 😭, but I can see that the concept is sound.

(1 edit) (+1)

We actually wanted to make a small title music but then decided to do just ambient. We knew we were on the right track here ^^

Unfortunately we lack experience in game balancing because this is our first game we finished. We had a few testers before release (that’s why you have a checkpoint in level 2 for example) but I agree that we could have changed the box colliders a bit.

But thank you for playing our little game and I hope you still enjoyed it despite your many deaths.