Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wow, thanks so much for the kind words and review, I really appreciate it – definitely made my day :D I checked out your devlogs, the game is looking super cool, I dig the aesthetic and CRT character designs.

Regarding the packs, it's a yes to all of the above!
I've started work on a gore pack (full of giblet goodness) and others including melee and bow & arrow combat packs. These are all a little while off though, but I'll try prioritise them as much as possible.

More distorted vocal exertion is a great idea, I could potentially add to Hit & Punch in an update to expand the range. I've started work on a free update with new styles of hits and hoping to add some body-falls too.

Thanks again, will be keeping an eye on your game as it develops!

No worries, very well deserved :) Thanks for checking out my game!

This all sounds great, looking forward to it.

Hey there, your game looks cool, and I'm looking forward to it. I'll be getting an Oculus Quest 2, so if you need someone for testing at some point, just contact me.

Hey! Thank you for the comment, it means a lot.(sorry just noticed this!) I hope to eventually get on the Quest! I'll let you know.

Thanks!

We're now 3 years in the future, so I gotta ask. What's the status on the melee / bow & arrow packs? I see you've released a bunch of other packs in the meantime that are amazing quality, but unless I'm looking in the wrong place, it seems these don't exist yet?

Can't believe it's been 3 years already! It's been a pretty disrupted few years, so progress on other libraries has definitely been slower than I'd anticipated. The melee pack is further along than bow & arrow – I'd love to release both eventually. I've been considering doing smaller pre-release versions of libraries at a discount so people could access assets sooner, with additional content added as free updates. This'd help me gauge interest in different libraries and help support further development, but there may be downsides to going about it this way – I'll have to have a think!