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wow, We both made games about candles in the dark  xD it was pretty fun, I didnt understand how it fits the theme, but still the game fells was nice and overall pretty fun.

Yeah, it was pretty indirect. The idea was each time you die, you reveal a little more of the map, hence making progress through failure. I don't think it really is apparent until after the first few levels, which was a mistake on my part. Regardless, I'm glad you enjoyed playing it!