It took me a while to get used to it, but it was a fun, unique game with stunning art and colour pallete. I suggest you use a font that matches it rather than the default one for Godot, but good job overall!
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Haha yea you caught me! My goals for this jam were to try making a boss fight and a simple dialogue box, but I ended up spending too much time on the first thing. I think I will update the game after the voting ends to try and learn about Godot's RichTextLabel Node and make the dialog less boring! Thank you for the feedback!