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Haha yea you caught me! My goals for this jam were to try making a boss fight and a simple dialogue box, but I ended up spending too much time on the first thing. I think I will update the game after the voting ends to try and learn about Godot's RichTextLabel Node and make the dialog less boring! Thank you for the feedback!

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Don’t worry, I did the same for my buttons so I'm a bit of a hypocrite