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(+1)

I liked the idea of the game and character of Simon. The parallax backgrounds move waaaay too fast and they were distracting at points though, and the pillars shouldn't be at the same level of contrast and brightness as the foreground. The death animation/process is also a bit wonky and interrupted the game loop.

(+1)

Thanks for the feedback! It was my first time working with parallaxing in game and I thought I set it pretty good, but this is helpful to know nextime.

(1 edit)

I do like the effect it aims for. Makes the funhouse seem really endless and expansive, like a fever dream. Also please check out my game if you have the chance!