I had a surprising amount of fun with this! To anyone playing, I highly recommend that you read through the game's main page as there's a lot of mechanical depth that I missed out on by playing blind at first. The art's not super-fancy, but feels cohesive for the project. My only real complaints are that the upgrade notifications crowd the screen while also being hard to read while action is going on (maybe switch to an icon system?) and the font used for score/materials collected is interesting but also hard to read at a quick glance.
Player movement and firing have a nice feel; though using my unreliable mouse-wheel button for the rockets is a pain but that might entirely be a problem on my side, not relying on middle-mouse as an actiony input might be something to look into.
Overall Trashcan Man's got potential and I could really feel the effort put into it.