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Ayyyyyy. That means a lot to my team and I. XD

You have a lot of valid observations, and believe me, they all have reasons behind them.

  • Mechanical Depth: When the game is complete we plan on making some sort of tutorial to help players understand how to react. The melee is pretty under powered at the moment and so we want it to be able to reflect projectiles in the future.
  • Art: probably my fault, choosing the colors for the 32-bit color palette
  • Upgrade notifications: During development, those were supposed to be place holders for a full on GUI crafting menu. This was our first game as you've read, so we really over estimated how long it'd take us. In a little time, those upgrade notifications will disappear entirely. They are a but annoying lol
  • Font: Excellent point, we should change it
  • Middle mouse: I've known this pain back from my Minecraft days, so you've also got a point there. Just need to figure out which key it should be.

AGAIN, THANK YOU, IT MEANS A LOT YOU PLAYED IT :D