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The methods of storytelling that the designer used was a story-game with elements of exertion. They were able to do this by using cutscenes and animations. The game also took on the ability to allow a player to explore different options that they might take, and depending on what routes the player took, it led to a certain ending.
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The use of choice impacts the experience of playing the game heavily since a certain amount of “karma” that the character generates from their actions will lead to a different ending. I thought it was empowering since it allowed the player to understand that their actions carry weight. As a result, it makes the game effective in creating the experience since it forces a player to think critically depending on their mood and wish to have a certain ending.
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I enjoyed the gameplay and artstyle that the creator took! I thought it was an interesting take on the prompt and thought it was well-done! I like the fact that the player’s choice holds weight on the ending.