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(+3)

I've played a few games submitted to this jam with this idea of having ghost players mimic your movements, but this game by far executes it the best. The puzzles were super cute and fun! I really liked the introduction of the rats, which really spiced up the gameplay. My only real criticism is that when there are a lot of mice/rats, it can be hard to tell which mouse/rat you are playing as. Also, it's easy to mess up sometimes, and I didn't like restarting the whole level every time I missed a jump or moved too soon/late. Amazing job, keep it up.

(+1)

Definitely valid critique! And I appreciate the kind words.

I do agree that it's hard to see which one you are playing as, so we added a little white aura around the currently active one. It's hard to see though, so I wouldn't blame you for not noticing. And for the "undo" option, that's simply because we didn't have enough time to make levels where the mechanics had to be introduced to you one at a time, rather, to pad out time and give the players challenge, we had to just dump a bunch of high difficulty levels towards the end. Not ideal, but for three days progress, I'm still happy with it!

(+2)

I did notice the aura after playing through the first few levels, but it was still hard to identify with all the other mice in the way. And yeah I totally get the absence of an undo button; I had to cut corners in my game as well due to time constraints.