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(+1)

Definitely valid critique! And I appreciate the kind words.

I do agree that it's hard to see which one you are playing as, so we added a little white aura around the currently active one. It's hard to see though, so I wouldn't blame you for not noticing. And for the "undo" option, that's simply because we didn't have enough time to make levels where the mechanics had to be introduced to you one at a time, rather, to pad out time and give the players challenge, we had to just dump a bunch of high difficulty levels towards the end. Not ideal, but for three days progress, I'm still happy with it!

(+2)

I did notice the aura after playing through the first few levels, but it was still hard to identify with all the other mice in the way. And yeah I totally get the absence of an undo button; I had to cut corners in my game as well due to time constraints.