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Where did you get the animal one?

(1 edit)

In the way to urbus, there is a path where you visit a farm, in this farm you can talk to little girl and she will say that she likes your ponytail and ask her mother/sister for one too, and the girl will be told to shut up, if take the path to this place the bug will pop up.

 another one that is present in the ver 2.3.9 with the text box sinking offscreen, the book that you can read with azar on the way to the boss minotaur, you can repeat the even without end and the text box will be changing size with it too, I tried to do this to fix the box but it did not work, the caves of the minotaur are full with this text bug.

Another one is with the viagra quest in urbus with the three sexy magus, if you select another option than "fight back" or "blood magus" if I am correct, they will act like they never met you, all the three with the exception of the blond one, the quest do not repeat itself.

h-scene with the berserk minotaur, if give continuation to the act is sprite body will vanish.

In illfang lake, the fight with the skeleton, If get wrong option you will repeat the fight until you get another option that advances dialogue, then if choose the wrong one again and start another fight, if you win, the fight will loop and start from the beginning without the chance to choose any option.

In the magus academy, you are stuck in the tiles in the instant you enter the maps and you cannot get close to the three magus that give the viagra quest because of the same type of tile.

In the cave to the mino boss, we find a angel statue and dialogue gets bugged when we talk with Azar about it.

When we met kaliska again in the way to illfang she acts like we never met? Is this a plot point? Or just a mistake in the story?

Do not worry Rutsah we will exterminate all these bugs.

Questions: We can interact with the steelswords in ToB? I cannot find their mansion. 

Where is the wererat h-scene? in ToB Sewers?

Will Minotaurs have more h-scene or that it? would be fun to make them be the ones receiving instead of the player.

Will you add a perk to the memory lane in the future that enables the player to make good and evil things at any time? I mean like with the dog treat situation, if you have a bad karma you have option to kill the dog, but if is neutral or good you do not have it. 

You can do it Rutsah, your game is marvelous, I love the lovecraftian theme, it give the chills sometimes.

Oh, Jesus, those are a lot. Not sure what is causing the text box shrink. I cannot replicate it and the code is fairly typical. I changed the order of the events a bit, but I don't think it changes anything. Just fixed the others.

Q&A:

-Ironswords mansion: Southeast ToB, near the barracks. There is a certain quest you have to get first to get the door open though.

-Wererat H-Scene: Yep, the one you fight before getting the Signet Ring. You need 4+ testosterone to trigger it though.

-Minotaur returning: Actually this specific minotaur might make a comeback if the player hadn't killed him and chosen the H-scene. Planning to have the player remeet him much later in the game. Same for the wererat in the ToB sewers. As for reverse positions with the minotaurs, highly unlikely.

-Karma: Also highly unlikely, because 1)Don't want to remove the importance of player choices. 2)I'd have to rewrite every single karma check. Unlike testosterone and estrogen that are actually 2 different variables, karma is just one that can be positive/negative.

and the signet ring corpse event can be repeated for maximum signet rings