Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Broken Reality RPG

A choice-based RPG with heavy lovecraftian horror and eroge elements. · By Lord Rutsah

Bugs 2.3.7

A topic by ThePhoneme created Mar 01, 2021 Views: 694 Replies: 12
Viewing posts 1 to 3

I found some bugs.

—After defeating the wererat, her picture remains. Player can walk around and all. I was able to go get some wine even:


—After handing <Signet Ring>, if the player talks to its owner again, the dialogue repeats, but without any ring.

—Error when selecting <Are you an adventurer, too?> in the conversation with the adventurer at the western side of ToB's sewers:

—If you enter the mines through the exit, this happens:

—After clearing the mines, the guards talk in the old terms of "floors" and "bosses".

—And the dialog box bug in Sangsue's chest scene still happens. Only if lockpicks are used, though.

Developer (1 edit)

Ok, I've dealt with the others. I still can't replicate Sangsue's chest bug, so I have no idea what's causing it. 

Also where did you find guards that refer to them as "floors"? If the wererat bug persists btw talk to a Fixer.

I'm not sure if this is useful, but I remember that in the August version of the game, when the scene was about helping Nao escape her cell, the bug happened as well after using lockpicks on the door. Back then, I thought it was because the scene was not updated yet.

Perhaps it is about using lockpicks in-between dialogues, or maybe the floor of the tower or the configuration of the dialogue have the curse, then again, I don't know how these things work.

----

The guards of the "floor" thing are in the southern exit of Tolbana.

Unable to find file: Graphics/Characters/!Shinies

Ver: 2.3.8

Location: when you enter the map where you have to give a dog treat to a dog that is blocking a chest and the ghost's quest to kiss a bear, happens soon as I start moving, luckily I could return to the other map

(1 edit)

another one in the TOB in the inn, if you choose the royal room instead of costing 400 col it cost just 50 the same as the normal room

ver: 2.3.8

(1 edit)

another one in horunka inn, after you pay a beer to hear the story, if you ask to hear it again , the game will crash with a warning

ver: 2.3.8

(1 edit)

Another one, if you to quick save during the talk with the collective this happens:


and I lost my good save for that... god fucking dammit

Developer

Well it had still autosaved when you entered the map, in the 1st slot, but yeah, will see if I can fix it.

(3 edits)

Unable to find file: Audio/ME/ME_-_gameover_01

location: the collective conversation, when we make the magus go away by talking about the collective flawed logic and expanding influence

Ver: 2.3.8

Another one

If you join the join the collective and speak with him after, you will be stuck in the options of the conversation, it will keep repeating itself

another one

if you somehow get past the first audio bug and enter and win a fight against the collective and the other enemies, there will not have any dialogue after, and the art of Hector and the collective will be all merged, you can still move but you cannot talk with Hector, and the merged image will continue even if you get to another map.


And another one:

Ver: 2.3.8


Developer

Where did you get the animal one?

(1 edit)

In the way to urbus, there is a path where you visit a farm, in this farm you can talk to little girl and she will say that she likes your ponytail and ask her mother/sister for one too, and the girl will be told to shut up, if take the path to this place the bug will pop up.

 another one that is present in the ver 2.3.9 with the text box sinking offscreen, the book that you can read with azar on the way to the boss minotaur, you can repeat the even without end and the text box will be changing size with it too, I tried to do this to fix the box but it did not work, the caves of the minotaur are full with this text bug.

Another one is with the viagra quest in urbus with the three sexy magus, if you select another option than "fight back" or "blood magus" if I am correct, they will act like they never met you, all the three with the exception of the blond one, the quest do not repeat itself.

h-scene with the berserk minotaur, if give continuation to the act is sprite body will vanish.

In illfang lake, the fight with the skeleton, If get wrong option you will repeat the fight until you get another option that advances dialogue, then if choose the wrong one again and start another fight, if you win, the fight will loop and start from the beginning without the chance to choose any option.

In the magus academy, you are stuck in the tiles in the instant you enter the maps and you cannot get close to the three magus that give the viagra quest because of the same type of tile.

In the cave to the mino boss, we find a angel statue and dialogue gets bugged when we talk with Azar about it.

When we met kaliska again in the way to illfang she acts like we never met? Is this a plot point? Or just a mistake in the story?

Do not worry Rutsah we will exterminate all these bugs.

Questions: We can interact with the steelswords in ToB? I cannot find their mansion. 

Where is the wererat h-scene? in ToB Sewers?

Will Minotaurs have more h-scene or that it? would be fun to make them be the ones receiving instead of the player.

Will you add a perk to the memory lane in the future that enables the player to make good and evil things at any time? I mean like with the dog treat situation, if you have a bad karma you have option to kill the dog, but if is neutral or good you do not have it. 

You can do it Rutsah, your game is marvelous, I love the lovecraftian theme, it give the chills sometimes.

Developer

Oh, Jesus, those are a lot. Not sure what is causing the text box shrink. I cannot replicate it and the code is fairly typical. I changed the order of the events a bit, but I don't think it changes anything. Just fixed the others.

Q&A:

-Ironswords mansion: Southeast ToB, near the barracks. There is a certain quest you have to get first to get the door open though.

-Wererat H-Scene: Yep, the one you fight before getting the Signet Ring. You need 4+ testosterone to trigger it though.

-Minotaur returning: Actually this specific minotaur might make a comeback if the player hadn't killed him and chosen the H-scene. Planning to have the player remeet him much later in the game. Same for the wererat in the ToB sewers. As for reverse positions with the minotaurs, highly unlikely.

-Karma: Also highly unlikely, because 1)Don't want to remove the importance of player choices. 2)I'd have to rewrite every single karma check. Unlike testosterone and estrogen that are actually 2 different variables, karma is just one that can be positive/negative.

and the signet ring corpse event can be repeated for maximum signet rings