what was the money for or just a way to gain a score?
I really liked the pixel art for the guy clinging onto the rocket very well done
good job on the music and sounds as well
Thanks, Drew. Yeah, the money was to have a way to score. Since the levels are always different, it's a potential incentive to try more than once. We also had the idea that the player could have a number of deliveries to choose from, with different potential rewards, eventually building up their delivery empire. It's a very small iteration of what had a larger vision, as all jam games do, right? Thanks so much for playing.