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(+2)

Thanks, Drew. Yeah, the money was to have a way to score. Since the levels are always different, it's a potential incentive to try more than once. We also had the idea that the player could have a number of deliveries to choose from, with different potential rewards, eventually building up their delivery empire. It's a very small iteration of what had a larger vision, as all jam games do, right? Thanks so much for playing.