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I really enjoyed this, start to finish. My only real criticism was the robot wouldn't move along with moving platforms so those bits were a little hard to control.

In terms of gameplay, one of my favourite entries in the jam. The concept was well implemented and the level design leant itself really well to using different perspectives so very well done on that front. While the textures sometimes played tricks with my eyes, that could be something you could build upon, somehow changing the players viewpoint based on the direction of textures. When I started the 3rd level I thought I had entered an Escher painting!

Great job!

Hi, I'm very happy to hear that you liked the game. I agree with you that I should have made the platforms move, if there was one thing I wish I had done before submitting is to add that feature in.

I was planning on adding one more level that would have played more on the textures, but I had a lot of university work to complete.

Also yeah, the whole concept of the game is having a limited perspective where the level would look one way, and not make much sense, and then once you gain a new perspective, the level starts to make sense, bit by bit. You can beat the entire game without relying on the extra perspectives, but that would be difficult and not fun.