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Huh, that was an adventure! I played it for like half an hour yesterday (and got killed at the end), but today, with knowledge about the mechanics and building layout, I gave it a second go and managed to escape! Yay! This was very consistent and full experience, I'm amazed!

Jumpscare sound for the reapers is top notch, I nearly s**t myself on the first time when he caught me. Flashlight and stamina mechanics worked well, balancing the pace and chances for detection. On my first playthrough I was very disoriented about building layout, got lost again and again. The first note with building description was really helpful, however it's a shame you couldn't go back to read it again :( I spend 5 minutes looking for third floor, because I remembered number of floors wrongly :D Also, I feel like simple drawn map with the building scheme and a few notes would be better than whole paragraph of text, that was a little overwhelming. However kudos for displaying the room name on UI, I would have no chance without that :D

The major thing that made me not succeed on my first go was a fact that I didn't catch the dreams mechanics - post process filter is great and it made clear for me that was some kind of a vision? But because of this PP i thought maybe a "death cam" "replay cam"? :F And I failed to recognize that he is hiding something! I feel like giving the reaper a simple animation of putting something into the container would fix that for me.

BUT taking aside all of my whining, it was SUPER satisfying to complete the game with the good ending :D It would be even slightly more super with a few lines of story-stuff on the ending screen, but that's a minor thing. Overall, this really played like a true game for me! Really, Really good job!

(+1)

yeah we run out of time for making minimap so we ended up using text to show the location, also I don't quite know how to present the dream to the player that the reaper is actually hiding something, anyway thanks for playing and the feedback.