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(+1)

The simple visuals are really good, it's very clear and is easy to read which is great for this genre of game. I initially thought the auto-fire was a bit annoying but when I say how many weapons were firing at low health, I'm glad it was auto-fire.

I think the game was a bit easy, it might've been a bit better to have less levels but more dramatic shifts in the number of enemies just to flow a bit better.

It'd be cool to see more enemy types, like a healer one which fires slow healing projectiles for other enemies but you can intercept them too. Or a quick to implement large cannon one.

Amazing job overall, the background and music were great too set a good atmosphere

(+1)

Those are some good ideas. I'm currently working on an update to tweak the difficulty curve and add some more enemy types that should be ready to go for after the jam. Feedback like this is very useful, thank you :)

No problem