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Yeah the controls were gonna be temporal but stayed until the end, the new control scheme that I might implement is gonna be "left mouse" to shoot, "right mouse" for hammer, the big jump is gonna change for a double jump then "shift" for dash and "F" for gliding. I think this sounds good enough at least on paper we'll see in practice. Thank you for the feedback

I'm still have a little concern. Since no need to aim with mouse position, is that necessary to use mouse?

Since most games that are played with WASD also use the mouse, the controls are to keep the hands in the same position as it would be in any other game, but as i said thats how it's on paper right now, I will try to look up examples and maybe even add an option to customize the keybindings if necesary.