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I have made several games already, but usually I'm more of a designer/writer than an actual programmer or art guy. One of the reasons I wanted to make a game jam was to polish a bit those skills, since I tend to forget them.

Thankfully, I'm think I can defend myself in the programming area, but art and animation... nope, those were a nightmare.

If you play my game you'll see that the character basically has an idle animation and a movement one, since jumping is just one frame: at the beggining I thought about having one when you posess a body, another for when you die, etc., but only those two animations took me HOURS. 

I am happy with the result, since I think they have a certain charm, but yeah, animation was my biggest hell.

Ah yeah, animation can be hell sometimes, it takes me so long to get right. What are your main issues with animations? For me it was not having the frames link up well and the timing being off, but the first of those issues was sorta remedies once I learned about onion skinning