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Play: It is a clicker game. Given a lack of prestige or convoluted features, I expected to finish it quickly, but it was actually kind of difficult, given one important thing: all the upgrades boost your idle-generated strawberries, but none of the upgrades boost your click power, which is just as important. This means that as the game goes on, the player has progressively less and less power compared to the other upgrades, and so making progress feels frustrating because you essentially have to wait a certain amount of time for the next upgrade, you can't speed it up with clicks. Idling is a better play strategy than clicking, even with an autoclicker, but the game doesn't run in the background when you switch windows, so you just have to... stare at it. This imbalance sets in very early, and the price of the upgrades starts to seem ridiculous for the low amount of cps they grant you. Tldr... could be great, but needs a lot of balancing.

Aesthetic: The art is very well-done, and you clearly have an eye for design. However, the style of the women specifically is a bit odd: it's very realistic, but a little too low-res to show many details, which made the face of the girl on the title screen a little odd. (I didn't unlock any of the ingame girls, due to the aforementioned progression issues.) In addition, the swirly font occasionally made the numbers quite hard to read.

Sound: The BGM is relaxing, and while the SFX don't seem to be chosen to mesh with the lounge-music vibe, they still sound nice and fit well with the actions that trigger them. I like the click sound. Interestingly, the music stops when I swap windows, which goes along with what I said in the first category.

Narrative: I like that you found a way to make it about strawberries to fit the jam theme and still make sense within the context of the game.

Horny: I didn't actually unlock any of the girls, given the prohibitive price, but from what the screenshots and the silhouettes show, it's just pixel art of ladies in various compromising positions. And, like, ok, but that's not much of a reward for progression, and it's also just not much?

Kink: It's implied that what you're doing with all these strawberries is... selling them. Not breaking new ground.

Stealth: The game is not very stealthy, but I'm giving it an extra star, if only because it's very easy to hold a straight face playing it, so as long as they couldn't see your screen, you'd be good.

Harmony: Like I said earlier, major balance issues. However, it's got lots of potential, and it could easily score very high if not for those. 

Novelty: It is a clicker game.

Final Thoughts: If nothing else, change the swirly font. Like I said on another game- everything else is design and opinion stuff, but that's just an accessibility problem.

(+1)

There wasnt a comment that i couldnt agree more, god that was a really good analyses and tbh quite unexpected to see someone dedicate this much time in a comment ,  indeed there were a lot of stuff to change but we didnt went for it or had time since we started like after half of the jam , since i made the art i can answer some of thoses , yh i god hate that font , i wanted to change it but it was already implemented and we just went with it , i normally make the fonts , didn´t really had time because creating the girls took a lot of time for me , and talking about that , the faces well the res is so low nothin better i could do , i can say the other were way better xd , Thanks for all the feedback anyway! 

(+1)

Ok, for the part that you have to stare at the game... that was my mistake. You see, there was a plugin that allows Construct to run in the background. Somehow, I forgot to add it in. Therefore, it is my fault. Also, the price can be really expensive because I never balanced it from the start. I just thought of a number that is big and forcing the player to play the game long, which is something I should've done. Sorry for the inconvenience, I'll fix it if I can.