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(+1)

Ayy, beat this one. Overall very impressive auto battler for the timespan. You have different classes, races, bonuses, everything you'd want in an autobattler.

Of course I ran into a couple bugs. I'm sure you're aware of most of them, but I'll list them here if you're interested:

- The first time I loaded the game, the first round wouldn't start. I placed the unit on the board and hit the start round button, but it didn't do anything. I pressed R and then it worked. I alt+f4'd at one point and started the game back up again. I didn't have this issue the second time.

- The reason I alt+f4'd was because at one point some of my units disappeared. It said I have 6/6 on the board, but only 4 were there.

- Units were constantly doing things like moving or attacking after a round was over. It seems like once the round started, they placed themselves properly again, but it was very distracting/annoying to have to place them again if they've moved.

- Sometimes my units would appear behind my bench during a round

Things that aren't bugs, but are just kinda weird:

- The melee units don't use their swords to attack

- The arrows don't rotate to face the direction they're moving

- The magic balls were confusing at first. Didn't realize that it was supposed to be an attack

- It's weird that some house bonuses seem to have pros/cons (Lazingtton), but others are just straight up buffs (Slothnnister)

- I couldn't buy xp anymore at level 9, and it said I had 140/140 xp, but like 2 or 3 rounds later, it randomly went up to 142/140 and gave me another level.

Don't really see how it fits with the theme (losing streaks didn't come into play much and are a pretty standard feature of autobattlers), but again, great autobattler. Really enjoyed it. Thanks for making it!


(2 edits) (+1)

Hey! Thank you very much for taking the time to play and to comment. As you noticed, I'm aware of most of those bugs, but I wasn't aware that you can go past lvl 9 with the "142" xp glitch, I know what may cause it, maybe you're interested in that so what happens is game gives us 2 XP when we lose the fight and then checks if we have enough XP to lvl up, for some reason I probably overlooked that it doesn't check if we are at lvl 9 already and still gives us XP and runs the code to lvl up. I blocked the way to progress with buying XP but forgot to block lvling up when you are givien XP by losing the round. So slight oversight (well there are couple of those in the game of course) led to this rather big error. I'm taking notes on every bug reported and plan to atleast fix all of them some time after the jam (I know solutions for most of them, but the code is too messy in some places so I would like to take some extra time to clean it up before fixing) and maybe we will continue working on this game after the jam, because it looks like people actually enjoy it even though it's a complete technical mess.

About house bonuses, they were designed veeery fast, and if I'll ever expand on the idea further I will add more downsides with bigger bonuses, because I think that's an interesing twist. You can let me know if you think the same way or maybe if I should consider dropping the downside that is there currently.

With how the game fits the theme, well it both fits it quite literally and it doesn't fit it at the same time. This jam doesn't require games to go with the topic. The game was made mainly because I wanted to make the Sloths/Slots pun, then the auto-battle idea came in and I thought about adding the topic when I'll have time for it (of course that's not a viable strategy if a game HAS to fit the theme, but as I said here it's not necesary). My interpretation of the topic right here is: you only gain XP when losing (but of course you can buy it like in any other auto battler too) and just as you said, losing streaks are part of the genre already, so I thought that I automatically get a little bit of "failure is progress" flavour in the game mechanics. Also losing streaks net more gold than winning streaks because of that. But I have to say it upfront that it's rather forced, than actually fitting the theme :)

Once more thank you for your time, means a lot to me!

I added your game to my list of favorites from the jam here. Check it out if you want to try some other great games!