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(+2)

I love the art and the ambiance but (it's maybe on my end) there was a 1s delay between my input and the movement so it was really painful to play. The concept is neat, tho I would have expected the traps to be more "spot-lighted" once you die, this would prevent people for falling into a trap while going back to the place they died

(+1)

This depends on which version you use. I also experienced input lag in Chrome with the WebGL version under Linux. Maybe try it with the native versions instead because these are more optimized and run better in general. Should have had written that in the description. I’ll do that now…

The highlighting idea of the traps is brilliant! If we decide to make a full game out of this, we’ll implement this, thank you! Another thing that we came up with was to spawn blood after some deaths at the same spot, that way you can tell if there is a trap but your approach seems better.