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My biggest take away from this jam is that if a level or mechanic causes me (the Developer) have to try or difficult for me to beat, its probably best to tone it back as most people haven't, nor will have, the experience and know how I do developing the game.


Aka: make levels easier than normal for you as the Developer of your game.

Testing for difficulty is important. Also, don't try to  make a hardcore game... it's a big jam not everyone is God and you will not succeed if you do that.

Source? Experience lmao

(+1)

well if you played my game I couldnt beat level 4... '-_-. biggest complaint i got. Sad face.