Hi! Thanks for your feedback <3
I am trying to make the game fairly easy to push through with aggressive checkpoint placement, (those floating crystal things) and the ability to talk your way through some combat segments. Ideally, a no-death run of a stage would be tricky, but most players would just count on respawning a few times without really losing much time.
It's still a work in progress (Enough checkpoints? Do people even know the crystals are checkpoints? Gotta work on that)
That's an interesting suggestion for Tab'i's hover, I could try putting something like that in there. I'll code it and test it out, maybe get it in there for 6.9.0.2