Enjoyed the story based gameplay and decent voice acting well done. I wasn't really sure when it got to the final death at first and thought I was stuck in a loop. A problem I have found in my own games with game jams is relying on the description on itch. But if you have time(which I know is limited) it's usually better to have instructions and player feedback in game. Anyway either way enjoyed this one good job!
Viewing post in Veromir: Post Mortem jam comments
We made it a primary goal to make the gameplay feedback in-game (in terms of hit impact, etc) unfortunately, that fell flat with the block animation bug (it fails to play randomly). Also I actually don't remember if we intentionally made the 3 death limit (I feel like we did but it was getting late in the jam, and late into the night haha :P) But you're absolutely right, it's the ideal for sure! Like some sort of flashy popup to really be like "Hey! You got a new ability! Memory gained!" (So we tried to at least do it with dialogue and let the player piece together what was going on). Glad you overall enjoyed it, your criticisms are absolutely right.