Hmm it certainly has the vibe. I would say in the future work on the platformer feel like make the jump not floaty (increase the gravity on the player to 3 or 4 and multiply your jump force by 3 or 4 so you get an even jump that feels better) and always remember to set the rigidbody on your player to "interpolate" because the character is really jittery and it would fix that. I would recommend watching one of Jonas videos about a 2d platformer. Overall not a bad game in that time span. Could you try out my game as well :) ? With all the tips I provided you with you could be pretty much able to recreate my player movement.
Viewing post in Nocturnal jam comments
Yeah, I understand the jump is pretty floaty, but I figured that it was worth it for the v i b e . I tried turning up the gravity, but then it didn't feel right. I can't really turn on interpolation because the character controller is Kinematic body based, not Rigid body based. Also I noticed that you were using Unity, and I am using Godot. Your game is pretty cool, though the golf orb swing (i don't know what to call it) could use some minor tweaking to make it more precise. Other than that, I've got nothing.