Yeah, I understand the jump is pretty floaty, but I figured that it was worth it for the v i b e . I tried turning up the gravity, but then it didn't feel right. I can't really turn on interpolation because the character controller is Kinematic body based, not Rigid body based. Also I noticed that you were using Unity, and I am using Godot. Your game is pretty cool, though the golf orb swing (i don't know what to call it) could use some minor tweaking to make it more precise. Other than that, I've got nothing.