I generally like platformers like this. I played through it with 91 deaths.
- First room was a bit odd with entering a door in the air but ok.
- If you Powerjump into a corner you can get stuck in there. In most cases I managed to get unstuck again though
- The controls feel quite unforgiving for a precision platformer, the levels are quite forgiving though since they are limited on one screen.
- If spikes kill you they linger active for some time. In one level some were right near the start and if you died to them you could respawn and die again to them before they retracted again. In games like this I don´t want to wait for anything, I wanna go. That could possibly also go for the moving platforms not resetting their position on death, I like to one-cycle things. But the spike one is more annoying.