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Very nice game! I encountered multiple glitches but I decided to ignore them on my rating.

I didn’t really like the dash feeling though, the fact that dashing on a wall on one axis (say right or down) doesn’t behave the same way than dashing on two axis (say right and down). Threw me off multiple times.

Great job, I enjoyed my time playing it. I will look for updates on this one.

Thank you for your opinion on the controls! We are rewriting them in hope that they feel more natural. The dash causes a temporary increase of the slime's air friction with the intention to aid in parts that require precision with chained dashes and wall bounces, but it does feel unnatural in retrospective.

As for the glitches, they were a result of delaying the implementation of some critical gameplay mechanics to the last hours of the jam, and it was a miracle that we managed to submit a barely playable version of the game in time. We are all willing to work on an improved version with most bugs ironed out, a web version and a few mechanics that ended up left behind for the jam submission. Thank you for the encouragement!