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Really solid gungeon-esque demo.

  • aiming with mouse and keyboard was a little awkward. Felt like I was fighting the controls to get it to point exactly where I was aiming and the reticle's movements felt inconsistent compared to my mouse movement.
  • Also, sometimes when shooting, the player character would fire a shot backwards even though my mouse wasn't moving.
  • Some decorations that are hung on the wall have deceptively large collision boxes (shields, spider webs etc) When moving along the walls, I would occasionally get stuck on map geometry because of this.
  • Combat is satisfying and visual effects are very well done.
  • I like the decision to have an hp bar instead of the more discrete heart/half-heart system that games like enter the gungeon and binding of isaac use. Makes getting caught in a bad position more punishing due to lack of invulnerability and I imagine it opens up a lot of design space.
  • Its also interesting that you can freely leave most rooms (besides the ones in the room with the key ) and have the enemies you ditched wander around and chase you through halls.

Overall felt like a good vertical slice of a game with a lot of room for development on all of the systems supporting the already pretty fun combat.

Holy crap, thanks a lot for the feedback!. I'm really glad that you can see the potential, cause that's basically all that this demo is - looking for a potential game that's buried within :)