I pretty much noped out of this one after placing the capital building. I just don't do well with games like this. The aesthetics were pretty nice and the only thing that I could mention is that it hung for about 15 seconds after hitting Start before Generating Map popped onscreen.
Viewing post in TMA RTS Tech Demo jam comments
That's too bad, if you don't want to play there's a demonstration mode of sorts you can get to by adding only AI players, so you can just watch them fill the map with stuff and then nuke each other at the end.
I'm glad you liked the art style, I'm a big brainlet with art so this means a lot.
The hang up is normal (though 15 seconds is quite long, on my 2700x it's more like 5 seconds) and adding a progress bar would slow down that part of the loading considerably. Might add a message that pops up as soon as you hit Start to let players know this is normal.
Long live art brainlets! If you try out the demo mode be careful you don't add too many AI players. I haven't added any restriction on player count yet and my lazy code for separation between AI capitals might cause them not to be able to find a spot to place the first city, which freezes the game iirc. On small sized map I found that 4 AI players is good and at a max speed setting they can take over the map in a few minutes. Low FPS during the massive endgame firestorm is to be expected, I optimized it as much as I could but still have to balance how much fire spreads by quite a bit.
Thought I fixed that but I guess the UI still gets confused when only AI players are in game, to remove the fog of war spotlight the game can be set to Sandbox game mode, in Default game mode the Capitals and Radar structures are used to reveal the map with a tech tree element to increase the range of revealed map, as well as how far you can zoom out.