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That's too bad, if you don't want to play there's a demonstration mode of sorts you can get to by adding only AI players, so you can just watch them fill the map with stuff and then nuke each other at the end.

I'm glad you liked the art style, I'm a big brainlet with art so this means a lot.

The hang up is normal (though 15 seconds is quite long, on my 2700x it's more like 5 seconds) and adding a progress bar would slow down that part of the loading considerably.  Might add a message that pops up as soon as you hit Start to let players know this is normal.

Oh shit, you're right, I could have added all the AI players. I'm going to go ahead and do this. While I chug balls at this sort of game, I don't find them uninteresting. 

I'm an art branelet as well. Art branelet broooos!

Long live art brainlets! If you try out the demo mode be careful you don't add too many AI players. I haven't added any restriction on player count yet and my lazy code for separation between AI capitals might cause them not to be able to find a spot to place the first city, which freezes the game iirc. On small sized map I found that 4 AI players is good and at a max speed setting they can take over the map in a few minutes. Low FPS during the massive endgame firestorm is to be expected, I optimized it as much as I could but still have to balance how much fire spreads by quite a bit.

I had 4 on a small map. I don't think it was working right as it said people were jobless and I could assign the job.  There was a weird spotlight on the first capital as well. Overall I'm not sure how effective the AI is just yet, but it was nice seeing these cities come to life.

(+1)

Thought I fixed that but I guess the UI still gets confused when only AI players are in game,  to remove the fog of war spotlight the game can be set to Sandbox game mode, in Default game mode the Capitals and Radar structures are used to reveal the map with a tech tree element to increase the range of revealed map, as well as how far you can zoom out.