Well damn that was hugely addictive.
I managed to get to the moon, my technique was to get enough miners and click enough to make 1billion + quicker than it took to run a casino game. Then it was just a matter of spamming the $1billion casino gambling while generating coins, getting those 20 & 100 billion wins. Eventually I got enough miners I was making over 100k per click so the billions were flowing in. Then: MOON!
This is a really complex game though, Im impressed. The amount of UI that went into this and logic, is overwhelming. I didnt even get into the trading part with other cryptos because I just couldnt get my head around it. So maybe the only flaw is that some of the game is a bit complex and unintuitive. Or maybe I just dont get clickers!
Im really interested in the online component though, it seems like you can send and trade to other peoples games? And games themselves are persistant for a player? Thats impressive, Id be interested in knowing how you achieved that, is there some unique data youve used to make persistant games? Like the players IP or something?
And yes I also ran into the webgl clipboard issue making my game (was going to include my IRL wallet address in the title screen). There does seem to be some plugins out there that do it, but I couldnt get the one I tried to work.