this game suuuuper fun, really enjoyed it
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DogeClicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
WOW Score (Overall impressive) | #4 | 4.235 | 4.235 |
Overall | #4 | 3.794 | 3.794 |
Doge score (How well it represents Dogecoin and "Do Only Good Everyday") | #5 | 3.294 | 3.294 |
Absurd Score (Overall amusing) | #7 | 3.765 | 3.765 |
Fun Score (Overall gameplay) | #7 | 3.882 | 3.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Just an FYI (I know youve already seen it XD) Featured your game in my twitter roundup of favourites! :)
Well damn that was hugely addictive.
I managed to get to the moon, my technique was to get enough miners and click enough to make 1billion + quicker than it took to run a casino game. Then it was just a matter of spamming the $1billion casino gambling while generating coins, getting those 20 & 100 billion wins. Eventually I got enough miners I was making over 100k per click so the billions were flowing in. Then: MOON!
This is a really complex game though, Im impressed. The amount of UI that went into this and logic, is overwhelming. I didnt even get into the trading part with other cryptos because I just couldnt get my head around it. So maybe the only flaw is that some of the game is a bit complex and unintuitive. Or maybe I just dont get clickers!
Im really interested in the online component though, it seems like you can send and trade to other peoples games? And games themselves are persistant for a player? Thats impressive, Id be interested in knowing how you achieved that, is there some unique data youve used to make persistant games? Like the players IP or something?
And yes I also ran into the webgl clipboard issue making my game (was going to include my IRL wallet address in the title screen). There does seem to be some plugins out there that do it, but I couldnt get the one I tried to work.
Thanks for your feedback. I have used doozyui that helps me a lot to create a “correct” ui in a small amount of time. The game are persistent but locally (with playerprefs that save/load a json containi g data of the session. One of this data is your wallet adress, a guid created at new game. This is the unique identifier I use online. For the online part, I use a small server coded on c# thanks to unisave (directly coded on the unity editor). It just store wallet adress and amount. And a table of pending transaction (my fake blockchain). When you mine in the game, you just ask this server to process a transaction. I missed time in the jam to make this part more clear and more valuable to the players ;) It’s my regret ;)
Nice job! I like the how much much there is to do. It kept me running the game in the background.
Jeez, the amount of content in this game alone is impressive. No idea how you got this done in a week lol. Great work
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