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First of all, THANK YOU for including sound and music volume sliders!

I really like the premise of this game. Seeing a hero's journey from the incompetent villain's eyes is a nice twist. The execution of the game, however, made it pretty difficult. I think the main mechanic of the minions shooting at the hero is at odds with what feels good when controlling a character. I didn't like how when I stopped actively moving a minion, they would turn around and shoot at the hero. I understand this is part of the challenge of the gameplay, so I'm not sure how I would suggest changing it. Maybe there are more minions to control, but when you leave them facing a certain direction they don't turn back around?

I also thought it would be nice if the minions could shoot each other. That was I could body block bullets with another minion. This would create another potential solution for the difficult "double minion spike maneuver" you mentioned below.

It was a bit quirky, but I enjoyed playing your game!

thank you for playing :). And I appreciate the feedback. When I originally sat down to make this, I was gonna give fire control to the player but as I thought about it, how could I incentivise them go shoot so I went with it was just so engraved in them they could not help but shoot at intruders. But I get where your coming from on that. The body blocking was mentioned before, and an interesting idea, there's a decent amount to consider there as well, but it actually work better in a larger version of this game.


I really appreciate the feedback, and for taking the time to play.:) glad you enjoyed it.